In Zed Games this week, Maylee and Jango fight through the music and mayhem of the 4ZZZ studio with the Top 10 Tracks of 2021. While Paul pops in to give us his take on Supraland: Six Inches Under.
This week Zahra and Hazel talk news, Guest Reviewer Caroline reviews Binding of Isaac and Zahra runs us through Bright Memory: Infinite.
This week Paul and Rani talk gaming news and Paul guides us through the battleground that is Chivalry 2. Then Hazel regails us with a tail of gliding through the universe that is Exo One.
For the final show of 2021, Ezie and Elliott talk Game of The Year and discuss Halo Infinite after chatting about this weeks exciting Gaming News.
HO HO HO, and a MERRY CHRISTMAS … podcast that is … This week Zahra and Paul talk news, reviews and some special games to play with family over the Christmas holidays.
With big brands like Nike and Adidas jumping on Non-Fungible Tokens, or NFTs, it would seem like a mistake for game developers not to do the same. However, Ubisoft’s experimental NFT sales for Ghost Recon Breakpoint appear to have sold just 15 NFTs since their release on the 9th of December.
Jumping on this bandwagon, GSC Game World, developer of S.T.A.L.K.E.R. 2: Heart of Chernobyl, announced on the 15th of December their intention to introduce NFTs via auction in January of 2022 and later. These NFTs would range from “genesis” collectables to the rights to be scanned using photogrammetry and inserted into the game as an NPC “metahuman”. Within 24 hours after the publication went live, GSC Game World was hit with community backlash and responded with a tweet saying, “Based on the feedback we received, we’ve made a decision to cancel anything NFT-related in S.T.A.L.K.E.R. 2.” but not before doubling down in a now deleted tweet attempting to reason with the community.
It must be noted that in the third quarter of 2021, NFT games such as Sky Mavis’ Axis Infinity reportedly generated about 2.32 billion US dollars in revenue, paving the way as further incentive for future developers to integrate NFTs into games.
In an unprecedented year for games, Hades now sits alongside Oscar-winning Medal of Honor: Above and Beyond’s Colette for being the first game to win a prestigious industry award in 2021.
In this year’s Hugo Awards, the World Science Fiction Society used its bylaws to create the one-off 2021 Best Video Game award. Many games were nominated with Spiritfarer from Thunder Lotus Games and Animal Crossing: New Horizons from Nintendo coming runners-up to the award winner Hades from Super Giant Games. While Super Giant Games were unable to be there, Greg Kasavin, Creative Director and Writer of Hades had the following to say on twitter.
Wish I could have attended the #HugoAwards in person. I wasn’t able to make an acceptance speech there on behalf of the team though did have a few words here. I’m grateful that the awards are recognizing work in this category, much less the work we did! pic.twitter.com/S9bfSp1i8H
— Greg Kasavin (@kasavin) December 19, 2021
“We are incredibly honoured to be the first-ever recipient of a Hugo award in the category of best video game. We, myself included, grew up experiencing these classic works of science fiction and fantasy, from Ursula K. Le Guin to Philip K. Dick, what have you. That’s when we first came across the Hugo Awards name, of course, as kids.
“To have earned this distinction all this time later, especially alongside such an incredible slate of nominees, games of all shapes and sizes, from teams big and small, it really means the world.”
Keep an eye out in the future as there are rumours floating around online that this gaming category may become an annual Hugo event.
Now for some Gaming Bytes:
HowLongToBeat’s stat breakdown of game releases in 2021 show that Resident Evil Village is the most completed game this year with 2.6 thousand completions of the game so far narrowly beating Metroid Dread with 2.2 thousand completions.
CD Projekt Settles
CD Projekt has settled with suing investors over the release of Cyberpunk 2077 to the tune of 1.85 million US Dollars. The lawsuit accused CD Projekt of misleading investors over the release quality of the game and suing for damages incurred by this.
North America Unionises
North America finally has its first ever video game studio union, formed at the Vodeo Games Studio, developers of Beast Breaker that released for PC, Mac, and Switch this year. The Vodeo Workers United union formed to protect independent contracted workers and salaried staff to maintain a fair and equitable workforce and lock in some of the perks they love… like the 4-day work week they currently enjoy.
Sony Faceplates Finally
After exerting legal pressure to stop the creation of personalised faceplates for the PS5 late 2020 and more recently against dbrand in October of this year, Sony has finally released their own personalised faceplates with 5 different colour offerings of Midnight Black, Cosmic Red, Nova Pink, Starlight Blue, and Galactic Purple.
Now in upcoming games:
On the 23rd of December the 3D platformer puzzler Scarf released by Uprising Studios has you forming an unbreakable bond with your dragon who is also your scarf on PC and Stadia. Teratopia and Tunnel of Doom are releasing their Switch ports on the 23rd.
On the 24th Tunnel of Doom is also porting to the Xbox One and releasing on the 28th of December, the Switch port of Lacuna.
This week Maylee, Jango and Hazel keep us perched on the edge of our seat chatting the current gaming news and a review from Jango of No Longer Home that cuts too close to the bone and Zahra flies in with a review of the hide and seek game Witch It.
Come celebrate with us for out 600th episode as well as our 12th year coming to you live. To mark this occasion we invited one of the founding members, Razor Ray. So head to the bathroom, light some candles and say Zed Games three times into the foggy mirror, then click download to join us in our celebrations.
In this weeks podcast Zahra takes control guiding us through this weeks gaming news, reviews and interviews with Paul’s interview with Unpacking developers Tim Dawson and Wren Brier, and Tobi’s walk through the audiovisual delight of Book of Travels.
Paul sat down with developers of Unpacking Wren Brier and Tim Dawson about their success, the inspirations for the game, development and what didn’t make the cut.