Tag: game dev

Cancellations, Crunch, & The Cloud

Facebook debuts new cloud-streaming service for Facebook Gaming

This new service will be integrated with Facebook Gaming and is already in the beta form for some users. According to Jason Rubin Facebook’s vice president of play over 200,000 people have already played games on the beta cloud streaming service. Currently there are five games available; Asphalt 9: Legends, Mobile Legends: Adventure, PGA TOUR Gold Shootout, Solitaire: Arthur’s Tale and WWE SuperCard. Facebook are promising more games as the platforms continues to get better throughout this testing phase. Rubin has said, “Even with latency-tolerant games players may notice some glitches. We’ll occasionally show player rating cards and feedback forms to help improve the experience over time. Cloud game streaming for the masses still has a way to go, and it’s important to embrace both the advantages and the reality of the technology rather than try to oversell where it’ll be in the future.”

Sad news for PS4 lovers as Night Call is no longer coming to the console

Developers Monkey Moon and Black Muffin have announced that the game will not go to PS4, this news comes just a month after the game Uppers was cancelled after 6 years in development. According to the developers of both games it simply comes down to a lack of funds. Night Call’s official twitter account has stated that the game hasn’t done very well with sales not to mention issues with porting the game. A tweet sent out by Night Call has said, “Dear PlayStation players, we’re super sorry to announce that the PS4 version of Night Call is officially cancelled. Please note that we’re probably as disappointed as you are. But we just can’t afford it.” Fortunately, Uppers will still be available to play on the PC for roughly $40 should you be sad about either of these games not coming PS4.

Features being cut from Cyberpunk 2077 ahead of launch and a 21-day delay

With the release of CD Projekt Red’s most anticipated release of the year Cyberpunk 2077 has had some big feature cuts after being delayed 3 times already, actually make that 4. Miles Tost the senior level designer has said, “Cutting features and scope is a very normal part of development, you can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo.” Tost goes on to emphasise these feature cuts will only enhance the game play experience and that these cuts were “hard decisions” to make for the developers who truly love working on the game. There is much speculation around this as these feature cuts come after not a month ago Cyberpunk 2077 received criticism for its staff working under strenuous working conditions also known as crunch leading up to the game’s launch that appeared to be enforced by the studio. Only time will tell how it all turns out after release on the now new release date 10th of December.

Zed Games Podcast – Episode 275


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In studio: Razor, Lee, Candi Payne and Jody Macgregor.

This week, we’re joined by Olga Varlamova of Lucid Level Games. We talk about the sci-fi/noir adventure game Space Sleuth and her involvement with the Brisbane independent game development community.

The lads talk about Blizzard’s new “Hero brawler”, Heroes of the Storm (PC).

Giveaway! if you want to check out Space Sleuth, we have codes to give away! Get in touch via FB or email (or leave a comment) if you want one.

Aired 24 June 2015.

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Zed Games Podcast – Episode 214

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We are joined live in-studio by Cameron Davis – “grizzled games industry veteran” and author of Blow The Cartridge, a web comic series about retro gaming. We discuss comics, games, life, the universe and everything – including hilarious stories about the games industry and Street Fighter 2. Check out his work here.

Lee and Jody collect the bounty on Mercenary Kings (PC/PS4)

Aired 9 April 2014

Zed Games Podcast – Episode 214

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Zed Games Podcast – Episode 205

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Dom and Chris of Ghostbox drop in to talk about their latest game, Dragon Season (Android/iOS). We discuss the unlikely origins of the game and talk about how some of the key features were conceptualised.

Jody and Candi review Freedom Fall, a “platform game set in a wickedly dark fairy tale”.

In studio: Razor, Jody Macgregor & Candi.

Aired 5 February 2014

Zed Games Podcast – Episode 205

Subscribe to the Zed Games Podcast on iTunes