Maylee’s in the hot seat for a totally trashy episode! The week in gaming news as well as a review from Zahra on a Trashed game.
Maylee’s in the hot seat for a totally trashy episode! The week in gaming news as well as a review from Zahra on a Trashed game.
This week Brisbane is in lockdown so Ezie leads the show solo. The week in gaming news, Paul reviews The Missing: J.J. MacField and the island of Memories, Tobi discusses Progressbar95 and Ezie takes you home with a segment on Transgender Representation in Games.
GameStop hasn’t made enough
GameStop the massive video game retailer with subsidiaries such as EB Games Australia may have had a profitable fourth quarter however still hasn’t made enough to offset the losses from the pandemic. Due to numerous store front closures for the past 12 months their net sales took a dive for the fiscal year which ended January 30th. GameStop have reported net sales down by 21% to $5.09 Billion USD with a total of $215 million USD in net loss. Despite this loss it still manages to be a better year for GameStop than 2019 which was a reported loss of over $470 million USD. CEO George Sherman commented after the announcement saying, “I am proud of how our entire organization came together in 2020 to adapt to the challenging pandemic environment, effectively serve our customers’ demand for gaming and entertainment products, and navigate through the year with strong liquidity and a strengthened balance sheet,” Sherman goes on to say that he is positive about 2021 since their sales this year has already risen by 23% and that GameStop intend on investing in more technology as well as out-sourcing talent and improving upon current systems to hopefully bring more opportunities to the company and to consumers.
Genshin Impact passes $1B in mobile revenue
miHiYo’s popular game Genshin Impact has reached over $1B USD exclusively from its mobile versions. According to numbers from Sensor Tower the free-to-play mobile Gacha game has hit 10 figures in just over six months. It took Pokémon Go 9 months to reach that same goal. After Genshin Impact’s release in September 2020 it only took two months for the behemoth game to hit the $400 million USD mark. Remember that these figures still don’t include the PC and PS4 versions of the game and it is expected that Genshin Impact will only climb in popularity for the remainder of 2021 with the release of the game later this year coming to Nintendo Switch.
Razor makes $1B thanks to the pandemic
At the end of 2020 Razor reported revenue upwards of $1.2B which is a 48% hike compared to 2019. This is quite impressive given that Razor had reported a profit loss at the beginning of 2020. To help provide a decent spike in sales for this year Razor has just confirmed that it will be creating a RGB face mask. In an interview with CEO of Razor Min-Liang Tan shared that when the mask was first revealed there really wasn’t anything set in stone about actually making one. However, Tan goes on to say, “We were thinking, this is a concept project and is this going to be relevant when vaccinations and everything has been rolled out. I think moving forward we decided — and I can tell you now — we are going to proceed in making it a reality and ship the smart mask,” This RGB Razor face mask development has be dubbed as Project Hazel.
The Week in Gaming Releases:
March 31st the Binding of Isaac: Repentance DLC comes to PC
April 1st Outriders is released on all platforms (but the Nintendo Switch)
April 6th Lost Words: Beyond the Page (PC, PS4, XBO, Switch), Oddworld: Soulstorm (PC, PS5, PS4), and finally Star Wars Republic Commando (PS4, & Switch)
The week in gaming news, Down in Bermuda review as well as some micro Aussie games with Paul & Rani!
Music: Akihiko Narita
Platforms: Microsoft Windows PC, PS4, & Xbox One
Released: 22 December 2017
Genre: Action Role Playing Game (ARPG)
Monster Hunter World is the fifth instalment of the Monster Hunter series. For those of you who haven’t heard about Monster Hunter you play as a hunter that you can customise that is tasked with hunts to either kill or trap monsters that roam certain environmental landscapes. The idea usually is to kill them, harvest materials and use those materials to make new weapons, armour and other unique game items. You also have a friendly little side kick called a Palico which is an anthropomorphic cat that you can also name and customise that will assist you in combat. There is also your assistant Handler whose job is to keep you up to date with all your objectives and educate you on how the New World works.
In Monster Hunter World you start as part of the fifth fleet which has been called upon by the Research Commission to provide more back up to previous hunters in the New World. The major focus of the journey is to perform Expeditions into new environments to study Elder Dragons, which are very powerful monsters that play a big part in the ecosystem or each new area you discover. Early on in the story you learn that these monsters migrate to this New World every ten years in an event known as Elder Crossing. During the first initial cut scene on the ship to the New World you encounter Zorah Magdaros who is an Elder Dragon moving towards your destination. Throughout the rest of the main narrative, you are to discover why they migrate and what part they play in the ecosystem of this New World.
There are many twists and turns ahead should you take on this perilous journey, and if you should feel afraid do not worry Monster Hunter World is very big on multiplayer cooperative hunts. You can post a quest and other hunters can join you or you can join a quest that other players post. Not to mention loads and loads of optional side quests, special events and wonderful game cross overs; such as Geralt of Rivia or Mega Man. Also, once you finish the main quest line and hit the credits there is still more monsters to discover and challenges to face. The game almost seemingly never ends even after 50 hours of gameplay.
Something incredible about the Monster Hunter series is the impressive number of weapons you can choose from and you don’t have to be locked into specialising in one. There are 14 to choose from ranging from close combat, mid-range, high mobility, aerial, rapid fire, long ranged and versatile. I originally started playing on a Charge Blade which has to be on the most unique and if not most complicated weapons to master however provides insane damage once you reach the high hunter ranks. It has a couple of different modes such as it looks like a small sword and shield however you can combine them together to form a large axe that you can charge with power to deal massive blows. I later learnt the bow and arrow because some monsters fly and learning a ranged weapon definitely helps with certain hunts. Honestly one of the best parts of the game is enjoying a range of different weapons that can completely change the game play as well as the outcome of monster fights. I highly recommend learning more than one weapon.
The best, if not most incredible part of Monster Hunter World is the monsters themselves. They are fascinating, visually exceptional, diverse and extremely dangerous. Some of them are so hard that you definitely need a full team of hunters to take it down and some can be an hour-long grind. There are moments of such beauty for example during fights you have these scenes of incredible high-definition beasts up against these incredible environmental back drops that are simply jaw dropping. There is one particular hunt against an Elder Dragon where you are set in the volcanic pit with a what looks like a giant flying lion that explodes these incredible red and blue flames. Honestly there is nothing like it.
I should also mention the comradery of multiplayer hunting. Most of my time with Monster Hunter World has been cooperative, myself and some of the Zed Games team helped me climb in rank and experience by hunting together. There is so much fun to be had testing out different weapons and taking on different monsters all over the New World. Something that Zahra mentioned to me was, “Every hunt is different, even if it’s the same monster you fought before you are guaranteed to have a different experience the next time you’re out there.” Seeing massive fights between two different monsters or having your party crashed by an unwanted visitor is always a good opportunity to get the hell out of the way and see something new, maybe even try something new.
A quick tip for players interested in playing Monster Hunter World on Windows PC is get yourself a controller that is compatible, usually Xbox controllers wired or Bluetooth will work nicely. You can play using keyboard, however, depending on your weapon you might find your fights to be more challenging. On a personal level I find the controller to make to experience more immersive.
Akihiko Narita is the composer for Monster Hunter World and has created much of the soundtrack for many other Monster Hunter games as well as Resident Evil 5. His compositions are epic in nature, making everything feel like this grand adventure. There is mystery and suspense as well as fear and darkness. The orchestral tones and rising string sections of the music gives your heart a good stir especially when you’re fighting a Diablos. Speaking of Diablos this monster has some of the best sound effects, tunnelling underground and exploding up from under you. There’s the sound of monster roars that stun you in battle, some of these guys are pretty terrifying.
All in all, Monster Hunter World is extraordinary. It’s not my first Monster Hunter game and it certainly won’t be my last. If you are unsure about the soon to be released Monster Hunter Rise don’t be afraid to go check out this one instead. Plus, there is a massive expansion Iceborne should you love it as much as I did. To give you an idea of how resoundingly positive Monster Hunter World has been received internationally the lowest score it’s had was an 8/10 and with overwhelmingly positive reviews on Steam you are bound to find something you love. Are you ready to depart on your quest hunter? I am.
The week in gaming news, a review on Monster Hunter World in anticipation for Monster Hunter Rise and a discussion amongst Paul, Tobi, & Evie on video games that have inspired.
Developer: Creepy Jar, Forever Entertainment S. A., Incuvo S. A.
Publisher: Creepy Jar, Forever Entertainment S. A., Incuvo S. A.
Music: Adam Skorupa & Krzysztof Wierzynkeiwicz
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows
Released: 29 August 2018
Genre: Survival, Adventure, Simulation, Indie, Action
It has been three years since Jake and Mia first visited the Yabahuaca people. Originally Jake & Mia visited the Amazon Rainforest to study and learn about the tribe. After returning from the jungle Jake published a book called “The Spirits of Amazonia” discussing all the cultural elements of the tribe and its customs. However, the book wasn’t received well by its readers and criticized Jake for using the Yabahuaca tribe for his own personal gain. This time Jake has returned to the forest undergrowth in hopes of learning more about the jungle’s flora and fauna while Mia (his wife) ventures off to visit the Yabahuaca tribe to hopefully gain their leaders trust, be initiated into the tribe and ultimately share their secrets with the wider world.
Dialog over walkie talkie:
MIA: “I need you here. Jake. Please, please answer me!”
JAKE: “Mia, what happened? Mia, speak to me… Mia!”
As you might’ve guessed things don’t go so well for Mia and it’s up to you (Jake) to find her and bring her to safety. Of course, this is a survival game which means things are not going to be so easy. If anything, they are going to be extremely difficult. Well with all the dangerous wildlife, angry Yabahuaca, rainforest dwelling drug cartel and of course Omolu Corp searching for the cure for cancer what could go wrong? Narratively speaking Green Hell is a game with branching narratives and multiple endings making for an interesting and long journey that can end happily or in tragedy. So, watch where you step my friend.
There are 4 difficulty levels in Green Hell. There’s: A Walk in The Park, Welcome to The Jungle, King of The Jungle, and of course Green Hell being the hardest. The big thing with these difficulty settings is that you can have the option to turn tribe hostility on or off, predators on or off as well as Jake’s sanity, making for a truly terrifying experience should you be chased by a big angry cat through the jungle, at night, in the rain, whilst not being too sure that you hallucinated the whole thing. But don’t worry the tutorial eases you in. First by showing you how to check your backpack, inspect your body should you become injured, how to set up a camp, build shelters and so on. The controls and interactions are pretty intuitive and easy to follow making the learning curve a breeze to get through.
Similar to ARK: Survival Evolved, Green Hell is spectacular in its environmental design taking you through creeks and undergrowth with brilliant visual clarity. The Amazon truly comes alive if you can turn those graphics settings right up and even on a low-resolution the environment still looks pretty darn real. You can tell by how well the water animations have been done that it’s a very aesthetically pleasing game. Making the terror that much more real.
There’s a bit to juggle in the first few hours of gameplay with learning a map, navigating a notebook with all the details of “How to do things” as well as finding the right time to rest, eat, and maintain sanity. You have a smart watch gifted to you from Mia that aids you with managing your player needs. As someone who gets spooked a lot this game is probably best played with friends. Green Hell gives you the option to play cooperatively both with survival mode and story mode. I find myself being more confident with decisions in survival games with friends by my side, but by all means if your more of a lone wolf kind of player than good luck to you.
What really gets my heart racing is the music, with low tribal drums, maracas, bamboo pan flutes and suspenseful themes Adam & Krysztof have done and insane job of elevating the experiences of Green Hell to not just increase your fear but also showcase the native South American musical instruments. Touching on classical Latin guitar, whilst still keeping true to the native sound of the Amazonas, I am definitely impressed. Of course, most of the music is designed to keep you on your toes so be prepared for that.
To summaries my experience with Green Hell I have to say that as much as I spent my time working up the courage to venture further into the rainforest, there is so much going for it aside from the fear aspects. There are many moments of appreciating the natural world, spinning out with Ayahuasca, and learning about the wonder of the Amazon. The story is compelling and is a fantastic driving force when you are unsure about what to do. The music is heart thumping and beautiful and I’m looking forward to playing more of the Green Hell universe as the developers continue to expand on Jake & Mia’s story. Hopefully when you play, you both come out alive.
This week Evie, Tobi, & Maylee hang out in studio discussing the week in gaming news, a review on Green Hell and discussions about the latest steam craze VALHEIM.
This week Paul, Tobi, & Maylee discuss the week in gaming news, Olija review from Paul, and a discussion about the new couch co-op Unrailed!
The week in gaming news! Can I Play That? & Ready Player Two Book Review with Zahra, Rani, & Evie. There’s also our awesome new intros curtesy of Natalie.