In studio: Lee, Razor, Candi Payne & Jody Macgregor. This week, Don Kirkland and Rupert Jones of Geek Brain Games join us for an chat about their new iOS game Star Squad Space Rescue and their experience in the video game industry. Lee, Jody and Razor provide some first impressions of pot-apocalyptic arena game Dirty Bomb (beta).
Platform: Android, iOS Developer: Mi-Clos Studio Website:outtheregame.com Australian classification: Unrated
A game like FTL: Faster Than Light gives you basically the full Captain Kirk Star Trek fantasy. Your own spaceship, your own crew to boss around, and an endless supply of enemy craft to hail over the intercom and bargain with or blow out of the sky. Out There is an undeniably similar game of crossing the galaxy in your own spaceship, but it’s a very different fantasy: you’re alone, your ship has no weapons, and your greatest enemy is an empty fuel tank. It’s not Star Trek; it’s a bleak Polish novel about the vastness of space.
The first time I played Out There I realised I was running low on fuel, so I set the course for a gas giant I could probe to harvest hydrogen. Flying to that planet cost fuel, getting into orbit around it cost more fuel, and when I pressed the button to send the probe I discovered that also cost fuel, which I no longer had enough of. I didn’t have enough fuel to refuel. In Out There you don’t get to reload if you goof like this, it’s game over. You press the “give up” button and start again.
We chat with James “Peanuts” Schultz (community manager) and Matt Knight (designer/artist/voice artist) of Halfbrick Studios (Fruit Ninja, Jetpack Joyride, Fish Out Of Water). In this candid interview we discuss Colossatron: Massive World Threat and Band Stars, find out what it’s really like in the games testing department at Halfbrick, and we poke Matt repeatedly until he does his “Rick Dalton” voice.