Tag: rpg

Zed Games Podcast – Episode 263


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In Studio: Razor, Lee May, Jody Macgregor and special guest host Tim Dawson from Witchbeam.

This week: Jody reviews Pillars of Eternity(PC), an epic role playing game forged in tribute to the isometric RPG’s of the 90’s/early 00’s. Lee & Razor discuss their first impressions of Bloodborne (PS4). Tim gives us an update on the progress of twin-stick shooter Assault Android Cactus.
Aired 1 April 2015.

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Zed Games Podcast – Episode 262


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In studio: Lee May, Jody Macgregor, Candi Payne and Razor.

This week: Razor talks about Final Fantasy Type-0 HD(PS4/XB1) an action RPG ported from the 2011 PSP version. Jody review Three Fourths Home (PC) a visual novel about a conversation that a family has while driving home from a holiday. Lee provides some first impressions of Final Fantasy XV‘s demo, Episode Duscae (Bundled with FF Type 0 HD).

Aired 25 March 2015.

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Zed Games Podcast – Episode 255


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In studio: Jody Macgregor, Lee May, Candi Payne & Razor.

This week: Jody, Lee and Razor review Dungeons & Dragons: 5th Edition; we discuss the history of the original pen and paper RPG and detail what is new with the latest iteration. Included is a bonus audio clip from the first session. Special thanks to guest players Grace and Sky from the 4ZZZ Book Club. Lee gives some first impressions of Dying Light. We recap the week in gaming news headlines including the Sega’s company restructure.
Aired 4 February 2015.

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Zed Games – Episode 215

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In this episode, Razor returns to Middle Earth to review LEGO The Hobbit. Available for PS4(reviewed)/XBONE/PS3/360/Wii U. 3DS/PSV version also available (not tested).

Guest reviewer Sean Mccarthy (the devil’s favourite minion) provides first impressions of Diablo 3: Reaper of Souls (PC).

The crew have an impromptu discussion about whether it’s better to play alone or with strangers.

Aired 16 April 2014

Zed Games Podcast – Episode 215

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South Park: the Stick of Truth Review

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Platform: PC, Xbox 360, PlayStation 3
Developer: Obsidian Entertainment
Website: http://southpark.ubi.com/stickoftruth/en-AU/home/index.aspx
Australian classification: R18+

First and Foremost, South Park: the Stick of Truth is the perfect fan service. Right down to the walls of bodily fluids and shattered cue-balls you’ll find jammed inside Mr. Slave’s anus, it’s true to the show – disgusting, vulgar and consistently hilarious. Unfortunately, it’s a whole lot less effective as a turn-based RPG.

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Review: Shadowrun Returns – Dragonfall

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Platform: PC, Mac, iPad, Android (tablet)
Developer: Harebrained Schemes
Website: http://harebrained-schemes.com/shadowrun/dragonfall
Australian classification: Unrated

Between missions my crew of data thieves and mercenaries stay in a hideout in Berlin’s Kreuzbasar. As well as hackers and killers, one of them’s a shaman – Shadowrun mixes magic with its near-future technology – and he used to front a punk band. When was the last time you met an actual punk in a cyberpunk game? So I ask him, “You can sing?”

“I was the front man for a punk band, boss,” he replies, as if I’m an idiot. “Fuck no, I can’t sing.”

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Zed Games Podcast – Episode 208

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Razor chats with David and Drew of IRL Shooter, creators of Patient 0: a live-action zombie apocalypse simulation. We chat about “pain belts”, the best reactions they’ve had from players, and launching the most ambitious crowd funding project in Australia history. Check out the Pozible campaign here: http://www.pozible.com/project/176333

We hear an interview with Jakub Szamalek of CD Projekt Red. He talks about how the upcoming Witcher 3 will attempt to blend open world exploration with engaging storylines. Interview courtesy of Big Head Mode.

Jody gives us some first impressions of Vertiginous Golfa steampunk-themed aerial golf game. The game will be coming soon to Steam Early Access. Check it out here.

Aired 26 February 2014

In studio: Razor, Jody Macgregor and Lee.

Zed Games Podcast – Episode 208.

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Opinion: Why I’ll Be Saying “No Thanks” To The Elder Scrolls Online

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The Elder Scrolls games have always strived to deliver – largely with success – expansive, open, fantasy worlds and the ability to explore them in your own way. For me, this epitomises the function of video games in my life: the ability to temporarily leave the day-to-day troubles of my life behind and enter a crafted world full of wonder.

Several times while I was playing Skyrim, I caught myself actually saying (yelling?) out loud “Wouldn’t this game be even more awesome if it was an MMO?” So when The Elder Scrolls Online was announced, I was struck by a severe case of “the hypes”.  This condition, which affects every gamer at some point, is marked by symptoms which include tunnel-vision, episodes of mania, and in my specific case a wee bit of mouth foam. Thankfully, two weeks ago I rid myself of this illness. If you are still affected by the particular strain of the hypes that was induced by The Elder Scrolls Online, read on.

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