Tag: game review

Carrion Review

 

Developer: Phobia Game Studio

Publisher: Devolver Digital

Audio: Cris Velasco

Platforms: Switch, Xbox One, Window, Mac & Linux

Release Date: 23/7/2020

Genre: 2D Action Platformer

 

Carrion is made for those who have, in one way or another, wished to unleash their inner Mr Hyde. And a warning to the wise and not so wicked, if you dislike the creepy, or are triggered by pixelated gore, the spatter and squelch of viscera, screams of terror, or unleashing the horror within… you are probably not going to be into this.

In Carrion, you control the hive mind of a symbiotic colony of an antediluvian ancestor to the tubifex worm, resulting in a cyclopian monstrosity of Lovecraftian horror. Basically, you’re a mass of prehensile tentacles and teeth bent on freeing yourself from the scientific dissection of your biomass.

Commonly, this game is described as reverse horror. Instead of playing the protagonist hiding from the horror as it stalks through the facility seeking freedom, you are the horror.

After breaking from your containment, you stalk your captors, ripping and tearing apart the available flesh to absorb as precious biomass. The biomass you will need to protect yourself while searching for the genetic skills of your kin scattered the of throughout the facility.

Towards those that dare fire upon your amassed power, you will revengefully return to chew on their corpses for the audacity of attempting to damage your majestic abomination.

Or maybe that’s just me…

What the developers at Phobia Game Studios really got right was the weight and movement in the game. The feeling of throwing doors, grates, vending machines, and human torsos come with a satisfying inertia and the added benefit of distracting – or even dismembering – your human opponents. This satisfaction also extends to the effects of your size on your movement as well.

Your own movement is also hypnotic. The worms that make up your body constantly move and shift, slinging out to fling you, swing you, and catch you. And while the movement looks complicated, it controls remarkably well.

I played on PC, and if you have ever played a shooting game, you know that your hand need not move from that position. The mouse controls your movement and prehensile tentacles while your left hand activates skills and levers, the latter of which are many.

Carrion is at its core a linear game pretending to be metroidvanian. The aim is to move from area to area, with you unable to traverse to the next without a new genetic skill. To reach the next save point, lever, or destroyable terrain piece, you are required to solve little puzzles or battle the different types of security intent on annihilating you.

And did I mention there is no map? You will have to rely on your own unique awareness and memory, a special little trap for overthinking completionists and people to took so long between gameplay that they forgot where they were up too… not that that happened to me.

Visually, the pixel art is perfect for the transitions between the clean, bright scientific active compounds, the rusted and disorderly industrialism, and the luminous greens and blues of botanical cave systems. It also means the game can live between the super realism of our imagination and the disbelief of pixelated abstraction, allowing for a modicum of separation between you and the horrors you commit. This is especially relevant as the game play actively covers all the interacted environment with a visceral palette of reds and purples as you course through them.

Acoustically, the game does balance the need for horror elements to the environment without overdoing it. So, while the screaming and whimpering of the cowering humans is ended with the crunch of cartilage and bones, there are no wet slaps of tentacles as you traverse. Instead, a pleasant soft carolling of schwips as your weight-bearing tendrils flail about to find purchase. The atmospheric soundtrack, composed by Cris Velasco, matches the horror theme perfectly. The tension-filled tracks, rather than filling you with dread, instead drive you further into the carnage as you lay waste to all before you.

Overall, Carrion is not a long game, and manages to find a place in the truly short list of games I’ve actually finished. The game’s length means it sits comfortably between learning how to utilise all the skills, and not overstaying its welcome. If you are looking to speed run this metroidvanian world in your first playthrough, I don’t think you’re going to get much satisfaction out of Carrion. However, if you choose to relish the screams, take revenge on those that hold you back, and take your time to work through the puzzles like the Dexter you always knew you were, then I think this sinewy tale might just be for you.

It is no wonder this game won the 2021 BAFTA’s Game Awards Best Debut Game and was nominated for best original property game.

Progressbar95 Review

Developer: Igor Uduslivii aka icoeye
Publisher: Spooky House Studios
Audio: Composer – Gemfire (Andrei Scerbatiuc)
Platforms: Mobile and Windows
Release Date: iOS/Android: Summer of 2019, Steam 8/9/2020
Genre: Simulator/Arcade/Casual/Experimental

While away from my aging beast of a computer and staying with family, I found myself listless and avoidant of the games I had brought along to play on my Switch. So, like any sane person, I started trawling the Google Play store for a game. A game that was not bogged down with ads and provided some escapism from this family trip without draining the rural wifi, or relying upon non-existent mobile connectivity… and for the low, low price of freemium. This is how I came upon today’s game, Progressbar95.

Some things really bring out the nostalgia in me. I thought the sound of a dial-up modem, or the smell of warm chipsets would be the only things that could bring me back to my childhood gaming world, but Progressbar95 brought out a new one in me.

I never thought I would hear that warming computer rattle sound again, the click as the cathode ray tube monitor started up, and while the start-up sounds have been changed, they are still reminiscent of the operating system … of your choice…

Yes, not only can you relive the operating system ending in 95, but you can go as far back as inserting a floppy disk in the A:\ drive and loading your DOS operating system. You can also push forwards to the questionable choices of the present, and even sideways to operating systems you may have only ever heard of. And for those of you who had fancier parents than I, you can even unlock the other operating fruit’s systems as you progress.

So why am I dancing around the names of the systems? Because that’s what Proagressbar95 does… there will be no glass filled wall holes or fruit-based names found in this game. Instead Wista, Largehorn, and Bar OS will tickle that nostalgia nerve within.

The progression of this operating system sim occurs through a range of casual arcade minigames, the premise of all being the collection of segments to complete the infamous loading bar. The points you receive award you with computer part upgrades that you need to then move to the next operating system.

The first core gaming loop to gain these points is to collect the completed blue segments as they fall from the top of your screen in the ever-diminishing space in your loading bar. All while avoiding pink errors, yellow fragmented particles, red system errors, complicated pop-ups, mines, electrical surges, occasional lasers and the omnipresent and always helpful Clippy. These are all available in the unlockable difficulties of Normal, Relaxed, Hardcore, and Custom, as well as the random bonus stages reminiscent of galaxy zooming screensavers and The Matrix’s computer interface!

But be not afraid of the many popups and system errors that will drain the heart tally at the top of your screen. You can occasionally fall back on the minigame fixes with Defrag and ScanProgress to assist you with errored segments and blue screen of death system errors. All with appropriately long cooldowns.

As you level up your skill by filling your load bar, your progression will unlock more minigames that take you deeper into the rabbit hole of nostalgia.

A selection of these being; ProgressSweeper, a mine-finding game similar to another sweeper game you may have heard of, with a double layered twist; Progress Defender, a tower defence version of the base game where you work to block the persistent Clippy and protect programs generating loading progression segments; Progress Commander, where you need to react to make sure to accurately move a command in time to build your loading column; plus so many more, and with current development schedules, even more are coming!

Other ways to get points can be found by finding dead pixels on the screen, or lady bugs in programs, shutting down the operating system when you finish your playtime, mini puzzles, and a DOS simulation. This is one of my favourites, as in this DOS sim Command/DOS aficionados can find hidden cheat codes and bonuses in randomized file systems and match 5 HEX puzzles, plus the ability to explore the programming files and all that entails.

Finally, there is also Bin. Bin is your Tamagotchi-esque pet who needs constant reassurance, petting, and cleaning. Cleaning this pet daily rewards you with a nice chunk of points, especially if you fill them with folders from the previous day of DOS based files. Plus seeing them grow in happiness is its own reward.

However, this game would not be the joy it is without the nostalgia that glues it together. What immerses me in this game and makes me rave to my wife about resurfacing old memories, is the soundscape changes that match the game’s visual changes. A DOS based operating system would not seem accurate without hearing the A:\ drive clunk and grind away loading up the blue visual base, and the near constant whir of fans and hard drives in the background. I was almost disappointed when I reached the point where I managed to get solid state drives removing the need for the background hum, and then with joy did I see a popup asking if I wanted to keep it.

It’s the accuracy of these and the mouse clicks, the sounds marking the opening and closing of basic user interfaces, the alert tone of system crashes and associated hardware shutdowns, all of these makes the game feel close enough to the old experiences allowing one to wallow luxuriantly in the joyous nostalgia.

Now I experienced most of this on my PC, as once I returned from my rural family visit I wanted to explore this game through my other everyday screen. This means I generally missed-out on the pop-in advertisements and pay-to-progress elements that are built into the mobile version of this game. However, I did not find that my freemium experience was intruded or overwhelmed by these monetisation methods, and for those that do find issue with this, there is an ad-free price point available to purchase.

There are also a few bugs in the Steam version. Earlier in my game time (<20 hours) I was unsure if the game glitches were intentional or not, because, as we all know, operating systems can be very buggy. But as I put more time into the game, I was not too sure. Despite this, Progressbar95 has a great fan-based bug reporting system with constant developer updates and regular game expansions, so I can only see this game bettering over time.

So, if you are like me and remember fondly the days of A:\ drives, Windows upgrades and DOS commands, I would recommend downloading ProgressBar95, because at whatever price point you choose, the memories that this game revives are worth the price of entry.