Shelter 3 Review
Developer: Might and Delight
Publisher: Might and Delight
Music: Retro Family
Platforms: PC (Steam)
Released: 30th March 2021
Genre: Adventure, Indie
You are Reva, an elephant with a new calf, and your matriarch, the leader of your herd, needs your help. She is old, her eyesight is failing, members of your herd have been lost. And now, with a young calf and a small herd, you now must use her memories to reunite with the rest of the herd safely. The decisions you make will dictate your journey, your patience and bond with your herd will keep you safe. But it’s not easy, a slip in judgement, rushing at the wrong moment, or neglecting the needs of your herd will make your journey challenging.
Shelter 3 is a 3D adventure game, with a gorgeous artstyle that reminds me of a patchwork quilt, branching paths, and a beautiful insight into the life of an elephant, and the responsibilities she may have.
Shelter 3 takes a different approach to previous Shelter games, where instead of focusing on a single member of your family, instead you must guide and look after your herd, with the memories of the old matriarch to help your decisions. You have the ability to sprint, knocking fruit out of trees, sensing the environment around you, calling your herd into a protective formation, and to feed your calf. But you also have the ability to pluck flowers to carry with your trunk, play in the water, sharing joy with your herd. All these maintain the health of your herd, and their happiness.
The old matriarch will guide you to landmarks, and once you read that landmark she invites you to listen to her stories and her memories, deciding on the next landmark on your journey. You have a couple of options, with differing dangers and challenges. Fog, crocodiles, a maze of stones, dangerous ravines, swamps that threaten to drag you down. You’ll have to navigate them all.
And if you make the wrong decision, rushing through a river at the wrong moment, putting your herd in harm’s way? Well… I lost my calf that way, the hearts of the herd breaking. But I couldn’t just stop, I couldn’t just restart. My calf was not my entire herd, and so I had to continue, thinking of what I should’ve done.
This is not an action-packed game however. It is very slow-paced, linear, but I suppose that makes sense for a game about elephants retracing the paths of the past. There were minor interactions with the environment and my herd, but I really wish there was more I could do. Perhaps give them the flower I had plucked, or spray them with water. It felt very much like the journey was just about me, and not my herd.
I greatly enjoyed the music, the layered instruments, chords, and melodies replicating the quilt-like effect of the world in audio form. The music warned me of dangers, letting me know when it was time to be on alert. It immersed me in storms, beautiful rich plains, the paths I explored, the moments of joy my herd expressed.
Shelter 3 is a beautiful game, I cannot deny that. Visually unique and gorgeous, with layered textures that reminds me of a quilt. And the story starts out nice and simple, with wanting to reunite with the rest of the herd. Having lost members of the herd along the way, I felt resolved to see it through, to bring the herd to safety and security, the old matriarch telling me about how beautiful it would be.
And when we finally made it, the joy I felt seeing her old body rush forward with excitement was also met with sorrow as the realisation hit. She was reunited, and so happy, and it was beautiful. But it was also a story of loss, and life after death. The understanding that death comes for us all in the end, and sometimes it comes swiftly, with only snapping teeth as warning, or it comes quietly and peacefully, like coming home.